Rafael Guilherme.

Rafael Guilherme

Software, games, and things I’m figuring out.
A place to write about what I’m working on.

  • NiloSoftware Engineer, Feb 2026-Now
  • KTHMSc, Autonomous Systems and Intelligent Robots 2025-2026
  • AaltoMSc, Autonomous Systems and Intelligent Robots 2024-2025
  • EIT DigitalMinor in Innovation & Entrepreneurship 2024-2026
  • ISELBSc, Informatics & Multimedia Engineering 2021-2024
  • SPECTROmerit-based, full two-year scholarship 2024
  • EIT Summer SchoolAI & cybersecurity, Rennes 2025
  • Novabasesummer internship 2019
  • Web Summitvolunteer 2023
  • Lisbon Games WeekISEL stand volunteer 2023

Posts

  • Thesis coming soon

    I’ll update this post when it’s ready.

  • Six orthographic renders of the Damaged Helmet model packed into an atlas.

    Trying impostors in Three.js

    A video sent me down a rendering rabbit hole. Some notes on rebuilding the idea in TSL and where it could fit in Nilo.

  • A kneeling figure reaching toward the ground; the grab marker moved from 2.133 to 1.033 seconds.

    Animation analysis

    Turning movement into useful information. Two clips, the process behind them, and a few lessons from the work.